altamid plasma weapons. Business, Economics, and Finance. altamid plasma weapons

 
Business, Economics, and Financealtamid plasma weapons  This is an exclusive Verdant colored version of the Altamid Plasma Myrmidon Wrist Ground Weapon along with some items that will help in the fight against the Elachi

I asked myself a similar question for my in-game Metroid Dread virtual cosplay . That shield is basically the palette of the Kelvin D7 stripped off, so the nacelle glowing parts were the wrong color. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. The Altamid torp if fun because its fast-firing, but its not an energy torp and it doesn't have any reliable benefits and the only buffing it has is the 2 colony consoles. Note: both plasma weapon damage and proc DoT are increased with plasma damage. ago. Assimilated Plasma 2. Might also grab a Hull Image Refractors if you need some defense. Altamid Adaptation; Altamid Plasma weapons (ground) Ancient Power Cell; Andorian Cold Weather Operations Kit Frame; Andorian Phaser weapons (space) Andorian Sleigh Bells;. False. The Abronath was an ancient bioweapon of mass destruction created by the "Ancient Ones" of Altamid. It shares the Altamid Plasma chance to reduce enemy Plasma and Kinetic resists on hit, and this effect is guaranteed whenever this weapon scores a Critical Strike. Chronoplasma: Business, Economics, and Finance. The Infinity Lock Box, containing prizes from nearly all previously-retired Lock Boxes, will be available again for an appearance on PC. MK II purples are particularly popular for upgrading as they have a higher chance. It can be unpacked by players of all factions. Turret and console. I got the altamid set and put it on my T'liss and got a significant boost to my DPS. Length – 27 inches (70 cm) Weight – 1. The Weapon Sensor Enhancer is the best console in the game for accuracy and the DBB is very good as well (plasma). They are not affected by Weapon Power. The Altamid plasma seems to blend in pretty well with every other plasma type except for Isolytic and Corrisive, due to those two being yellow instead of blue/blue-green. #StarTrekOnline #STOThe Liberated Borg Command Juggernaut is a beast in many aspects. This is a vanity shield replicating the visual themes of the. [Omni-Directional Altamid Modified Plasma Beam Array][Altamid Modified Kelvin Torpedo Launcher][Console - Universal -. The ship’s crew and her adversaries proved resourceful and flexible, a trait exhibited by the. Altamid Plasma weapons can be obtained from the [Special Equipment Pack - Altamid Plasma Weapons], which has a chance to drop from the [Infinity Lock Box] and the [Kelvin Divergence Lock Box]. In Star Trek Online, a critical hit is a hit on an enemy that deals additional damage. A. Base damage: 583 + ~50% preload kinetic, added to 583 + ~100% preload plasma. (It really does suck that set Plasma Omnis are so difficult to come by) Delta Alliance Beacon does not need to be in your device slot. Cosmetics Energy Weapons (different visuals) These weapons are functionally identical to the Standard Energy Weapons above, but are visually different when firing. (Locators, tac colony). 5% chance: Restore 50 Hull each sec and improve Damage by 2. Detecting elevated amyloid-β (Aβ) pathology to support trial recruitment or initiating Aβ-targeting treatments would be of critical value. Plasmatic Biomatter weaponry has a 2. gagarin/shepard, sheshar and tzen-tar traits are great. Plasma Torpedo Launcher. the 2 piece set bonus is very underwhelming. It's the Altamid Modified Plasma Omni from the Lobi store. Do the disco plasma weapons that randomly drop from missions & TFOs not have that look? Look into that--I would assume so, but I've never used them. I have the choice between Altamid plasma weapons Agony phasers Covert phasers Terran linked phasers Altamid Plasma, give -15 Plasma resist, has Omni. . Beam Arrays fire a series of average damage beams across a 250° arc. . S. Fluidic antiproton wrist lance. It's a separate shell design, which everyone was disappointed by when the trilogy was released. The Altamid Processor can give a decent crit boost if you need it, but adding the omni to a non-plasma build is very unlikely to improve damage over using an energy-appropriate omni, especially if you make it a set bonus boosting omni of. Plasma Damage __ Plasma Damage x3 (__ DPS) 5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating 0. This is an exclusive Verdant colored version of the Altamid Plasma Myrmidon Wrist Ground Weapon along with some items that will help in the fight against the Elachi. Doom was originally gonna be an alien game. Altamid Plasma 2. g. They are not affected by Weapon Power. Altamid was characterized by massive subterranean development with little-to-no lifeforms detectable from orbit. Omni-Directional Beam Array has a 360-degree firing arc, in addition to being able to utilize the standard functions of Beam Array weapons. Similar weapons like Romulan plasma should have the extra mod added to it instead of it being short one mod for the current proc compared to regular plasma weapons. they can be crafted, and bought/sold on exchange. They can be obtained as a mission rewards and drops, or R&D crafting system. Generally the argument against mixing cannons and beams is that cannon abilities don’t boost beams and vice versa. 5% for 30 sec (stacks up to 4 times). PLASMA PEN BY LOUISE WALSH INTERNATIONAL. Special Equipment Pack - Corrosive Plasma Weapons can be obtained from the [Delta. Ba'ul Antiproton: Each shot chains to an additional target for 5% of attack damage . Omni-Directional Altamid Modified Plasma Beam Array: Altamid Modified Kelvin Torpedo Launcher: Console - Universal - Altamid Modified Swarm. Altamid Plasma weaponry replaces the standard Plasma proc with a reduction to enemy Plasma and Kinetic Damage Resistance. Nukara rep weapons do cold damage, the kentari ground weapon (sucks for boffs and if you dont have the 2 peice) Theres a romulan flamethrower in that rep, and Lukari rep weapon shoots electric. This is a vanity shield replicating the visual themes of the. The. I observed at that point that Complex Plasma Fires stopped stacking. Rear: Trilithium Phaser Turret (Mission – Beyond the Nexus), Altamid Modified Plasma Omni (Lobi Store), Altamid Modified Kelvin Torpedo (Lobi Store) DECS – Fleet Colony Deflector (Fleet), Prevailing Innervated Impulse Engines (Competitive Rep), Fleet Plasma Integrated Warp (Fleet), Tilly’s Review Pending Modified Shield (Discovery Rep). Gear Upgrade [| ]Torpedo Launchers are a type of ship weapon. Beam Arrays fire a series of average damage beams across a 250° arc. Even stranger that there are Altamid plasma beams from the Kelvin timeline but those are continuous beams. Aeneas - A Burny, burny plasma build that explodes every 5 seconds. Altamid Plasma weapons (space) Ancient Obelisk Technology Set. 5 lbs (700 grams) 2. Option B, turret, Altamid Torp, Altamid Omni. So while putting together a Plasma Beam DBB ship on an alt, I was surprised to learn there is a distinct lack of options for a…Plasma. It was once inhabited by an advanced, space-faring civilization, later called the Ancient Ones. S. If you can afford it, you absolutely want the Altamid Adapted Set from the Lobi Store. The Kelvin Divergence Lock Box contains tech from the Kelvin Timeline, often Starfleet field gear and technology from the Altamid aliens encountered by the U. . Plasma Beam Array is a Plasma -based directed energy damage weapon available for starships. This pack includes the following items for your captain: 1 Verdant Altamid. Business, Economics, and Finance. It's due for release on October 8. Probably a stupid idea as a whole, but I'm going for a Sci melee Gorn, with my whole boff crews being melee Gorns as well. Altamid Plasma has a chance of -15 Kinetic and Plasma DRR. The ship’s crew and her adversaries proved resourceful and flexible, a trait exhibited by the. Their. Question regarding plasma stacking. 5% to grant 10% haste for all all weapons for 10 seconds seems worth it compared to the Kinetic Cutting Beam, and if you can get Reinforced Armaments console on that build, that's a permanent 5% passive haste. 5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating. These Chronoplasma weapons behave almost identically to existing plasma weapons, except that the high temperature burning effect is caused by exciting local spacetime, inhibiting afflicted foe's ability to interact with reality at full speed. Cannot Equip more than 1 of this Item. Altamid Plasma 5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating Lock Box drop: Special Equipment Pack - Altamid Plasma Weapons. 9% crit chance), the torpedo, and beam are nice unique plasma weapons with a good solid proc, and the 3 piece clicky is very potent. (Locators, tac colony). Special Equipment Pack - Isolytic Plasma Weapons can be obtained from the [Son'a Lock Box] & [Infinity Prize Pack: Weapon Pack]. Digitizer Plasma are visually distinct. That said, I was already using the Ablative Hazard Shielding for flavor and survivability, so when I did the numbers, adding the VADA for its innate 15% Phaser damage and then another 15% Weapon damage from the 2-piece and the active's damage was better than the Altamid-Modified Swarm Processor, which is what I had there previously. Game Description. Graduating Plasma, and Tetryon and Antiproton, from Treknobabble into a coherent set of armaments was a game mechanic that worked quite well to add flavor and differenciate various factions. Beam Arrays are the most common and versatile weapons available. Values do not reflect skills or other modifiers. ) or mixed. 2pc: Plasma Saturation Bombardment. At the exchange, this pack can be found under "Reward Packs" tab,. All weapons. The beam has 2. Isolytic Plasma weapons are fine. Uncommon Plasma weapons will have one modifier suffix, Rare will have two, Very Rare will have three, and Ultra Rare will have four. It shares the Altamid Plasma chance to reduce enemy Plasma and Kinetic resists on hit, and this effect is guaranteed whenever this weapon scores a Critical Strike. I have a couple cruisers with engineering toons and they lack the punch I'm wanting. As such, I am differing from the normal energy weapons on supports (Disruptors). Their damage will fall off with distance to the target. Energy weapons are generally not useful for science builds and are typically only slotted for things like set bonuses. Plasmatic Biomatter Blast Rifles are ranged ground weapons available for characters and bridge officers. The two piece set wouldn't really be very effective as you wouldn't have many if any plasma energy weapon consoles. Phasic Harmonic • Ferenginar. Withering disruptors maybe for a KDF captain, and maybe biomatter phasers for Fed. MK II purples are particularly popular for upgrading as they have a higher chance. Their damage will fall off with distance to the target. They can be obtained as a mission rewards and drops, or R&D crafting system. Romulan Plasma Beam Array is a Plasma-based directed energy damage weapon available for starships. Using Projectile Weapons Officer doffs and/or Ceaseless Momentum (although I don't think CM could do it alone unless you're running, like, 5 Kelvin torps), it's possible to. Chronoplasma Beam Array is a Plasma-based directed energy damage weapon available for starships. Definitely drop. Altamid Plasma weaponry replaces the standard Plasma proc with a reduction to enemy Plasma and Kinetic Damage Resistance. #StarTrekOnline #STO #StarTrekWith the fun build done, it was time for a little devastation using plasma weaponry (the chosen type for Ferengi in Star Trek O. Rear: Trilithium Phaser Turret (Mission – Beyond the Nexus), Altamid Modified Plasma Omni (Lobi Store), Altamid Modified Kelvin Torpedo (Lobi Store) The 22. None of the above tbh, the old Romulan vendor ground weapons like the wide beam and piercing rifles are still some of the best overall ground weapons in the game. ago. Check out the new Event Grand Prize - the Tier 6 Compiler Science Dreadnought inspired by V'ger, or check out some of the new prizes available from the Picard: "A Safe Galaxy Lock Box"! If you'd like to help out with updating the. Isolytic Plasma weapons are fine. . All 3 pieces. History. Sphere Builder ground weapon from the Lobi store shoots out of your palm like Iron Man. This pack includes the following items for your captain: Online. Altamid Adaptation; Altamid Plasma weapons (space) Ancient Obelisk Technology Set; Andorian Phaser weapons (space) Antiproton Matter Conversion weapons (space)Altamid Plasma: 2. 360' targeting arc to target: __ Plasma Damage (__ DPS)-10 Weapon Power to self while this weapon is firing 2. Altamid Plasma: 2. Polaric modulator, conductive rcs accelerator and one of the reputation consoles that buffs shields hardness when healed preferably with the 15 percent hull restored in combat. Very Rare Ground Weapon. PhaserAssimilated Plasma Array. Open to gain a random level-appropriate Viridian Plasma weapon. 1 Cobalt Cadet Pack;. On the Reroute Reserves to Weapons build I'm running I use the Gorn Quad, the Lukari rep piezo-plasma DC, and two viridian plasma DHCs, and the lobi altamid torp+omni (+ the console), and the Plasma Bombard experimental weapon from the Gorn ship. The Infinity Lock Box, containing prizes from nearly all previously-retired Lock Boxes, will be available again for an appearance on PC. The Advanced Piezo-Plasma array that unlocks at Tier VI of the Lukari Rep is really powerful if you're doing a beam overload build, with it's technical overload ability, which. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Metroid Dread, new chapter in Metroid series for Switch. I'm going to describe to best of my…#StarTrekOnline #STO #StarTrekThe primary weapon type of the Borg and the Romulan Republic, plasma weapons cause super heated damage to starship hulls, even. I asked myself a similar question for my in-game Metroid Dread virtual cosplay . If you go with cannons, you need the t6 lukari reputation (plasma piezo dual cannons - rep store + lukari armaments console) and the basic cannon build settings, but applied with plasma weaponry. 5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating. Fleet starbase and fleet holding K-13 both offer plasmas weapons in modern and tos versions, respectively. 1 Verdant Altamid Plasma Myrmidon ground weapon 12 inventory slots 3 master keys Star Trek Online: House Divided exclusive verdant Ba'ul weapon pack contains: 1 verdant Ba'ul antiproton assualt minigun 1 verdant Ba'ul antiproton full auto rifle 1 verdant Ba'ul antiproton wide beam pistolAltamid or Viridian Plasma Beam Array (Lockbox / Exchange) OR; Altamid or Viridian Plasma Dual Beam Bank (Lockbox / Exchange) OR;. The weapon regains one torpedo charge every six seconds. while most other reps have multiple weapon types, and there isn't a normal plasma energy torp (there is the plasmatic biomatter torp, but its destructible and bad). Business, Economics, and Finance. 5% to grant 10% haste for all all weapons for 10 seconds seems worth it compared to the Kinetic Cutting Beam, and if you can get Reinforced Armaments console on that build, that's a permanent 5% passive haste. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. They fire multiple energy damage bolts at a single target. Rep - lukari restoration 2 piece. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. Candidates for arm-mounted weapons: Altamid weapons (as you mentioned, and yes there is a Full Auto variant) Borg Lobi Ground Weapon. Andorian Cold Weather Operations Kit Frame. Wide Arc Dual Heavy Cannons are a directed energy starship weapons with [Arc] modifier which gives it a 90° firing arc in addition to being able to utilize the standard functions of Dual Heavy Cannons. 9° Turn Rate, by far above my highest I remember getting (around 32° I believe). I'm currently running the Altamid 3-piece, Advanced Isolytic 2-piece, the Lukari 2-piece (with the single beam for TO), and the DPRM+SSP set on my pilot. The beam has 2. This would be a more budget-friendly way to mimic this build with Plasma weapons. Candidates for arm-mounted weapons: Altamid weapons (as you mentioned, and yes. Altamid Adaptation (new plasma 3 piece set) Nearly everything about the set is great. These weapons use a variant of their existing Biomatter technology to apply a damage-over-time effect to all enemies in the explosion radius that occurs at the impact point. Altamid Modified Plasma Omni - An excellent plasma omnidirectional beam, good for use in Beam: Overload/ Cannon: Rapid Fire builds that use plasma as part of the Altamid set. Only one crafted Omni-Directional Beam may be equipped at a time. Assimilated Plasma weapons have a chance to repair or heal the user over time, improving all Damage dealt during that period. Dual Heavy Cannons fire in a 45° arc - 2 times per cycle, at 2 shots per second, for a total of 4 shots, and then recharge for 3 seconds. Beam Arrays fire a series of average damage beams across a 250° arc. Altamid Plasma 2. Phasic Harmonic • Ferenginar. 5% chance to apply a plasma fire DoT directly to target's Hull. Altamid Plasma weapons have a chance to apply a debuff to enemy plasma and kinetic damage resistance. Dual Heavy Cannons fire in a 45° arc - 2 times per cycle, at 2 shots per second, for a total of 4 shots, and then recharge for 3 seconds. Rep - counter command 2 piece. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. For reference, I would also have cannons rapid fire 3, attack pattern beta 2, attack pattern alpha 3, attack. Special Equipment Pack - Corrosive Plasma. As for kits, definitely using the sci passive kit modules. 5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating. Abilities: Bio-Molecular Conduits; Unstable Bio-Molecular Personal Shield; Toxin Innoculant [Counter-Command Bio-Molecular Phaser Rifle] [Counter-Command Bio-Molecular Disruptor Rifle] [Counter-Command Bio-Molecular Plasma Rifle]Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. Zhat Vash Disruptor Beam Array is a Disruptor -based directed energy damage weapon available for starships. The Kelvin Divergence Lock Box is a lockbox containing one of several predefined items listed below. Sadly. The Picard Zhat Vash Lock Box is a lockbox containing one of several predefined items listed below. Just a thoughtPlasma Dual Heavy Cannons are a Plasma-based directed energy damage weapon available for starships. 5% chance to apply a non-stacking damage-over-time debuffAltamid Plasma 5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating Lock Box drop: Special Equipment Pack - Altamid Plasma Weapons. Energy Damage. Tumor-infiltrating B cells and plasma cells have emerged as critical players in anti-tumor immunity. The Altamid Omni (Lobi) that I have always procs on a critical hit, so this has pretty good uptime. This pack can only be claimed once per account and you must have completed the tutorial. The downside to Plasma is that its expensive. Viridian Plasma weapons have a chance of providing a temporary Firing Cycle boost to all. Ba'ul Antiproton: Each shot chains to an additional target for 5% of attack damage . ago. Lock Box drop: Special Equipment Pack - Assimilated Plasma. Assimilated Plasma: 2. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. The Infinity Lock Box, containing prizes from nearly all previously-retired Lock Boxes, will be available again for an appearance on PC. Assimilated Plasma weapons can be obtained from the [Special Equipment Pack - Assimilated Plasma Weapons], which has a chance to drop from the [Infinity Lock Box] and the [Borg Lock Box]. Bolt Setting. 5% chance to lower the targets hull damage resistance by 10% for 15 sec; Plasma: 2. The Infinity Lock Box is gaining the rewards of the Kelvin Divergence Lock Box, and a brand new Tier 6 Ferengi Marauder, the Quark Class!Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. StarCitizen2 • 3 yr. The label on this box indicates that it is a variation of Plasma energy weaponry created by a group of Xindi-Arboreal scientists. Improved Electro-Plasma System Flow. Shame you can't mix and match with. Destructible AOE on High Yield. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. so, I read again and again that plasma weapons have a chance to apply a non-stackinh plasma DoT to the target, though, I'd like to know how non-stacking is defined here. Herald Antiproton technlogy can be found in both Starship and Personal Weaponry. Their damage will fall off with distance to the target. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. 5% chance to disable 1 random Subsystem for 5 seconds. Assimilated Plasma 2. A couple of new ground weapons released with AwakeningPlease like and SUBSCRIBE Please consider sponsoring my channel on Patreon!Beam Array has a 360-degree firing arc, in addition to being able to utilize the standard functions of Beam Array weapons. Value. Long before the 22nd century, the indigenous inhabitants of Altamid engineered the Abronath as a weapon of war. During this time, enemies defeated on both Ground and Space maps will have a small chance. RRtW means the weapons are cycling at +240% their normal rate, minimum. and cramming a bunch of different damage boosting consoles onto your ship. Each ahead of its time, Pulse Phasers are devastating space weapons, while Assault Phasers were used by strike teams in the final years of the 23rd Century. Assimilated Plasma Beam Array is a Plasma -based directed energy damage weapon available for starships. Locking the second. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. Players can also acquire one from the Species 8472 reputation system and from the Altamid plasma weapons pack (a Kelvin-timeline weapons drop box). Special Equipment Pack - Viridian Plasma Weapons can be obtained from the [Discovery: Emerald Chain Lock Box] & [Infinity Prize Pack: Weapon Pack] by characters of any faction . That's using assimilated plasma weapons, which themselves are not the highest damage dealing plasma weapons. BOff: LT Universal (Human): Emergency Power To Shields 1, Reverse shield Polarity 1. Assimilated Plasma weapons have a chance to repair or heal the user over time, improving all Damage dealt during that period. I affirmed this by removing the altamid torps. A subreddit dedicated to discussion surrounding the 'Forged in Fire' TV show on The History ChannelTo the point that before the Negh'var was last redone looks wise, I was using it to update the looks of Negh'var to be more modern looking. I use the Lobi Plasma on both and the color/visuals seems to mesh more or less ok. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. 5% chance: Restore 50 Hull each sec and improve Damage by 2. There are some set bonuses that buff plasma, like the Bajoran one from Scylla and Charybdis which is a free mission reward and the two piece from Synergistic Retrofitting. ) The Infinity Prize Pack: Weapon Pack is a prize pack containing one of several predefined weapon packs listed below. During this time, enemies defeated on both Ground and Space maps will have a small chance. Airsoft guns should be used when talent need to remove. 1. All weapons contained within these crates are of Very Rare quality, and contain fixed modifiers of [Dmg], [CrtD], and [CrtH], and can be re-engineered. #StarTrekOnline #STO #StarTrekNothing like the awesome visuals of a Assimilated Plasma Dual Beam Bank under overload, so you'll get plenty of that with this. Edit. Elachi Crescent Assaults are ranged ground weapons available for characters and bridge officers. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. Don’t get me wrong, I love the Altamid beams/cannons, they’re my favourite plasma weapons, but I just think it’s weird the phasers only came as standard beams. 5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating (Always on crit) 1 sec recharge. but you can’t use 3 omni beams still, so it doesn’t. 2pc: Plasma Saturation Bombardment. Resilience-Linked, which give you +5 Ablative Plating and +5 Engineering Readiness. On plasma builds its a must-have for high end builds along with the altamid. There is a random chance to receive one Picard Zhat Vash Lock Box as a regular loot drop. As with almost everything everything, it kinda depends what you're replacing, but yeah the Altamid Console is borderline always-equip. 5% chance: Restore 50 Hull each sec and improve Damage by 2. That is pretty much how it works in STO. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. Altamid Modified Plasma Omni - An excellent plasma omnidirectional beam, good for use in Beam: Overload/ Cannon: Rapid Fire builds that use plasma as part of the Altamid set. If you can slot the console you'll get the haste. You could argue saying Jakobs weapons can't either, but on the other hand some of their legendaries can roll with alien barrels. . 5% chance to do -10 to all damage is almost indistinguishable to Plasma weapons with a Pen proc and significantly less useful. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. Only one crafted. Altamid Plasma Sentinel. This is the unofficial community subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, Playstation, and Xbox. Chronoplasma technology can be found in both. 5% chance: Restore 50 Hull each sec and improve Damage by 2. Like other vanity items, it doesn't have any stats and can only be used in starship's visual slot. Special Equipment Pack - Viridian Plasma Weapons can be obtained from the [Discovery: Emerald Chain Lock Box] & [Infinity Prize Pack: Weapon Pack] by characters of any faction . Very Rare Ground Weapon. Another addition would be repping up tier 6 Counter Command (Undine/8472) reputation and getting the Heavy Plasma Turret. Plasma Repeater Pistol. . Antiproton: +20% critical severity. Have a look at the Romulan Singularity Harness. As with almost everything everything, it kinda depends what you're replacing, but yeah the Altamid Console is borderline always-equip. Antiproton: +20% critical severity. Best thing about it is the shorter cooldown and the torpedo travels faster than other torps. The Lukari Restoration Initiative Armaments space set is a three-piece space equipment set, comprised of a unique Universal Console, one interchangeable Advanced Piezo Beam or Cannon Weapon, and a Torpedo Launcher, released with Season Twelve: Reckoning. 5% for 30 sec (stacks up to 4 times). Business, Economics, and Finance. 2pc: Plasma Saturation Bombardment. 1. 5% chance: Restore 50 Hull each sec and improve Damage by 2. S. 5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating. Phaser • Zhat Vash Disruptor • Ba'ul Antiproton • Assimilated Plasma • Altamid Plasma • Covert Phaser • Terran Linked. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. This pack includes the following items for your captain: 1 Verdant Altamid Plasma Myrmidon. 15 votes, 34 comments. There are quite a few very good weapons your can obtain from mission drop. During special promotional events Infinity Lock Boxes become available. The altamid drone's performance is about on par with a single chidyat swarmer (one, not one group) spawned by the Hive Defenses space trait. Phaser: 2. Plasma Dual Heavy Cannons are a Plasma-based directed energy damage weapon available for starships. 33 votes, 56 comments. However my ship has more tactical boff slots than most. 6. Sensor Modifications 2-piece set. ago. Trilithium Omni from into the Nexus. This is an exclusive Cobalt colored version of the Altamid Plasma Myrmidon Wrist Ground Weapon along with some items that will help in the fight against the Elachi. 5% chance: Restore 50 Hull each sec and improve Damage by 2. Until you get a 2nd omni, yeah switch out that aft Array for a turret. Resotorative Particle Focuser. Option A, turret, Lorca Torp, Altamid Omni. 5% chance to apply a plasma fire DoT directly to target's Hull. The Altamid Modified Plasma Torpedo gives 'For 15 sec, +3% Critical Chance for plasma weapons and abilities (Always on crit)'. Dual Beam Banks fire a series of dual beams that are similar to a Beam Array, but they cause more damage and are limited to a 90° arc. Altamid Plasma Beam Array is a Plasma -based directed energy damage weapon available for. There are several types of Torpedo Launcher available in the game which are listed below. T. Reputation: Weapon, Armor, Shield and Kit sets ; Set Name Weapon Armor Shield Kit 8472 Counter-Command Elite. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. Account Bind On Equip. A. Game Description Omni-Directional Beam Array has a 360-degree firing arc, in addition to being able to utilize the standard functions of Beam Array weapons. This pack includes the following items for your captain: 1 Verdant Altamid Plasma Myrmidon. In this video we look at some of the best free ground weapons in Star Trek Online. Assimilated Plasma weapons have a chance to repair the user's ship over time, improving all Damage dealt during that period. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. Note: both plasma weapon damage and proc. #StarTrekOnline #STO #StarTrekWith the fun build done, it was time for a little devastation using plasma weaponry (the chosen type for Ferengi in Star Trek O. Each Wide Arc cannons have equip limit so you can't equip multiple versions of the same one. Dewan Plasma have a chance to apply a plasma DoT directly to the target's Hull. The set is really nice for plasma builds. e. Dual Heavy Cannons fire in a 45° arc - 2 times per cycle, at 2 shots per second, for a total of 4 shots, and then recharge for 3 seconds. Special Equipment Pack - Phaser Weapons (Prodigy) can be obtained from the [Prodigy Lock Box] by characters of any faction . Altamid Plasma has a chance of -15 Kinetic and Plasma DRR. Lots of plasma fire there. Plasma Damage __ Plasma Damage (__ DPS) 5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating 5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)Plasma also has a damage over time chance which helps proc Atrophied Defenses. This is an exclusive Verdant colored version of the Altamid Plasma Myrmidon Wrist Ground Weapon along with some items that will help in the fight against the Elachi. Assimilated Plasma Beam Array is a Plasma-based directed energy damage weapon available for starships. Plasma Piercing Beam Rifle. [Omni-Directional Altamid Plasma Beam Array] 2. Plasma-Disruptor Hybrid Beam Array. 5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating. Or the gamma rep one. Assimilated Plasma weapons have a chance to repair the user's ship over time, improving all Damage dealt during that period. Having the beam array and sticking it in the back is a waste. CryptoAltamid Plasma Beam Array is a Plasma-based directed energy damage weapon available for starships. Even having dual beams and maybe an Omni too would go a long way to change things up nicely. The Infinity Lock Box, containing prizes from nearly all previously-retired Lock Boxes, will be available again for an appearance on PC. Built with the generosity and care a. They are not affected by Weapon Power. Getting Lukari reputation to T6 will let you get those weapons in plasma as well as their default polaron. Assimilated Plasma: 2. No ranged foe-targeting abilities to force them to melee (except Lunge probably. 5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating. The Infinity Lock Box is gaining the rewards of the Kelvin Divergence Lock Box, and a brand new Tier 6 Ferengi Marauder, the Quark Class!Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. Beam Arrays fire a series of average damage beams across a 250° arc. 0. I agree and champs has even more options. Namely, the Swarmer Matrix gives 3x the benefit to the damage-over-time component of plasma torpedoes. The plasma dot is less per second than normal plasma weapons and last only 10 seconds compared to 15 seconds. During this time, enemies defeated on both Ground and Space maps will have a small chance. 5% chance: Restore 50 Hull each sec and improve Damage by 2. The Altamid Lobi 3-set has an active that gives 100% Firing Cycle Haste, the recently-added Viridian Plasma has a Haste proc on them, the Assimilated Plasma Lockbox weapons have a Hull HoT and Damage buff as their proc, just to name a couple of good Plasma variants. #StarTrekOnline #STO #StarTrekBack on the ground for this video where I talk about some of the best performing or best looking ground weapons currently avail. These Herald Antiproton weapons fire streams of Antiproton infused dark matter, and have a chance to enhance the output of energy-based weapons. Aeneas - A Burny, burny plasma build that explodes every 5 seconds. 360' targeting arc. Assimilated Plasma Weapons: Opening this pack presents you with a choice between Assimilated Plasma Beams and Assimilated Plasma Ground Weapons. Courier Antiproton • Viridian Plasma • 32c. 22. Altamid Plasma: 2. During this time, enemies defeated on both Ground and Space maps will have a small chance. Spiral Waves for Disruptors. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. 5% chance to apply a plasma fire DoT directly to target's Hull. It is not bound and thus it can be traded, mailed, sold or purchased from the Exchange. This box contains Ferenginar Plasma Weaponry. 5 sec recharge. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. The strength in Plasma, IMO, is in the Advanced Piezos and Technical Overload, which only triggers on CRF and BO. 259. This box contains Terran Discovery weapons.